public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer data) { gl2.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); checkError(); }
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer data) { gl2.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); checkError(); }