public void resetGLObjects() { logger.log(Level.FINE, "Reseting objects and invalidating state"); objManager.resetObjects(); statistics.clearMemory(); invalidateState(); }
public void cleanup() { logger.log(Level.FINE, "Deleting objects and invalidating state"); objManager.deleteAllObjects(this); OpenCLObjectManager.getInstance().deleteAllObjects(); statistics.clearMemory(); invalidateState(); }
public void resetGLObjects() { logger.log(Level.FINE, "Reseting objects and invalidating state"); objManager.resetObjects(); statistics.clearMemory(); invalidateState(); }
public void resetGLObjects() { logger.log(Level.FINE, "Reseting objects and invalidating state"); objManager.resetObjects(); statistics.clearMemory(); invalidateState(); }
public void cleanup() { logger.log(Level.FINE, "Deleting objects and invalidating state"); objManager.deleteAllObjects(this); statistics.clearMemory(); invalidateState(); }
public void cleanup() { logger.log(Level.FINE, "Deleting objects and invalidating state"); objManager.deleteAllObjects(this); OpenCLObjectManager.getInstance().deleteAllObjects(); statistics.clearMemory(); invalidateState(); }