- getRenderer
The renderer implementation used for rendering operations.
- createMainView
Creates a new main ViewPort, to display the given camera's content. The view
will be processed befor
- getCurrentCamera
Returns the camera currently used for rendering. The camera can be set with
#setCamera(com.jme3.rend
- setCamera
Set the camera to use for rendering. First, the camera's
Camera#setViewPort(float,float,float,float)
- render
Called by the application to render any ViewPorts added to this RenderManager.
Renders any viewport
- renderScene
Flattens the given scene graph into the ViewPort's RenderQueue, checking for
culling as the call goe
- setForcedTechnique
Sets the forced technique to use when rendering geometries. If the specified
technique name is avail
- createPostView
Creates a new post ViewPort, to display the given camera's content. The view
will be processed after
- getPostViews
Returns a read-only list of all post ViewPorts
- renderGeometry
Renders the given geometry. First the proper world matrix is set, if the
geometry's Geometry#setIgno
- renderViewPortQueues
Render the given viewport queues. Changes the
Renderer#setDepthRange(float,float)appropriately as ex
- setForcedMaterial
Set the material to use to render all future objects. This overrides the
material set on the geometr