shadowCam.setProjectionMatrix(null); shadowCam.setProjectionMatrix(result);
shadowCam.setProjectionMatrix(null); vars.release(); shadowCam.setProjectionMatrix(result);
public void postQueue(RenderQueue rq) { //we need special treatement for the sky because it must not be clipped rm.getRenderer().setFrameBuffer(reflectionBuffer); reflectionCam.setProjectionMatrix(null); rm.setCamera(reflectionCam, false); rm.getRenderer().clearBuffers(true, true, true); //Rendering the sky whithout clipping rm.getRenderer().setDepthRange(1, 1); vp.getQueue().renderQueue(RenderQueue.Bucket.Sky, rm, reflectionCam, true); rm.getRenderer().setDepthRange(0, 1); //setting the clip plane to the cam reflectionCam.setClipPlane(reflectionClipPlane, Plane.Side.Positive);//,1 rm.setCamera(reflectionCam, false); }
p.m22 = c.z - p.m32; p.m23 = c.w - p.m33; setProjectionMatrix(p); } finally { vars.release();
getLeftCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionLeftEye(getLeftCamera())); rightCamera = getLeftCamera().clone(); if (environment.getVRHardware() != null) { getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera()));
if( environment.getVRHardware() != null ) leftCamera.setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionLeftEye(leftCamera)); rightCamera = leftCamera.clone(); if( environment.getVRHardware() != null ){ rightCamera.setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(rightCamera)); rightCamera.setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(rightCamera));
getLeftCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionLeftEye(getLeftCamera())); rightCamera = getLeftCamera().clone(); if( environment.getVRHardware() != null ){ getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera())); getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera()));
getLeftCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionLeftEye(getLeftCamera())); rightCamera = getLeftCamera().clone(); if (environment.getVRHardware() != null) { getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera())); getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera()));
shadowCam.setProjectionMatrix(null); shadowCam.setParallelProjection(true);
shadowCam.setProjectionMatrix(null); result.multLocal(projMatrix); shadowCam.setProjectionMatrix(result);
shadowCam.setProjectionMatrix(null); shadowCam.setProjectionMatrix(result);
shadowCam.setProjectionMatrix(null); result.multLocal(projMatrix); shadowCam.setProjectionMatrix(result);
p.m22 = c.z - p.m32; p.m23 = c.w - p.m33; setProjectionMatrix(p);
p.m22 = c.z - p.m32; p.m23 = c.w - p.m33; setProjectionMatrix(p); } finally { vars.release();
shadowCam.setProjectionMatrix(null); vars.release(); shadowCam.setProjectionMatrix(result);
public void postQueue(RenderQueue rq) { //we need special treatement for the sky because it must not be clipped rm.getRenderer().setFrameBuffer(reflectionBuffer); reflectionCam.setProjectionMatrix(null); rm.setCamera(reflectionCam, false); rm.getRenderer().clearBuffers(true, true, true); //Rendering the sky whithout clipping rm.getRenderer().setDepthRange(1, 1); vp.getQueue().renderQueue(RenderQueue.Bucket.Sky, rm, reflectionCam, true); rm.getRenderer().setDepthRange(0, 1); //setting the clip plane to the cam reflectionCam.setClipPlane(reflectionClipPlane, Plane.Side.Positive);//,1 rm.setCamera(reflectionCam, false); }
public void postQueue(RenderQueue rq) { //we need special treatement for the sky because it must not be clipped rm.getRenderer().setFrameBuffer(reflectionBuffer); reflectionCam.setProjectionMatrix(null); rm.setCamera(reflectionCam, false); rm.getRenderer().clearBuffers(true, true, true); //Rendering the sky whithout clipping rm.getRenderer().setDepthRange(1, 1); vp.getQueue().renderQueue(RenderQueue.Bucket.Sky, rm, reflectionCam, true); rm.getRenderer().setDepthRange(0, 1); //setting the clip plane to the cam reflectionCam.setClipPlane(reflectionClipPlane, Plane.Side.Positive);//,1 rm.setCamera(reflectionCam, false); }
public void postQueue(RenderQueue rq) { //we need special treatement for the sky because it must not be clipped rm.getRenderer().setFrameBuffer(reflectionBuffer); reflectionCam.setProjectionMatrix(null); rm.setCamera(reflectionCam, false); rm.getRenderer().clearBuffers(true, true, true); //Rendering the sky whithout clipping rm.getRenderer().setDepthRange(1, 1); vp.getQueue().renderQueue(RenderQueue.Bucket.Sky, rm, reflectionCam, true); rm.getRenderer().setDepthRange(0, 1); //setting the clip plane to the cam reflectionCam.setClipPlane(reflectionClipPlane, Plane.Side.Positive);//,1 rm.setCamera(reflectionCam, false); }
shadowCam.setProjectionMatrix(null); shadowCam.setParallelProjection(true);
shadowCam.setProjectionMatrix(null); shadowCam.setParallelProjection(true);