String[] vars = cond[0].split("="); checkMappingFormat(vars, statement);
checkMappingFormat(vars, statement); ShaderNodeVariable[] variables = new ShaderNodeVariable[2]; String[] swizzle = new String[2];
String[] vars = cond[0].split("="); checkMappingFormat(vars, statement);
checkMappingFormat(vars, statement); ShaderNodeVariable[] variables = new ShaderNodeVariable[2]; String[] swizzle = new String[2];