public void update(float tpf) { if (enabled && spatial != null) { getMotionState().applyTransform(spatial); } }
/** * Update this control. Invoked once per frame, during the logical-state * update, provided the control is added to a scene. * * @param tpf the time interval between frames (in seconds, ≥0) */ public void update(float tpf) { if (enabled && spatial != null) { if (getMotionState().applyTransform(spatial)) { spatial.getWorldTransform(); applyWheelTransforms(); } } else if (enabled) { applyWheelTransforms(); } }
/** * Update this control. Invoked once per frame, during the logical-state * update, provided the control is added to a scene. * * @param tpf the time interval between frames (in seconds, ≥0) */ public void update(float tpf) { if (enabled && spatial != null) { if (getMotionState().applyTransform(spatial)) { spatial.getWorldTransform(); applyWheelTransforms(); } } else if (enabled) { applyWheelTransforms(); } }
/** * Update this control. Invoked once per frame, during the logical-state * update, provided the control is added to a scene. * * @param tpf the time interval between frames (in seconds, ≥0) */ public void update(float tpf) { if (enabled && spatial != null) { if (isKinematic() && kinematicSpatial) { super.setPhysicsLocation(getSpatialTranslation()); super.setPhysicsRotation(getSpatialRotation()); } else { getMotionState().applyTransform(spatial); } } }
/** * Update this control. Invoked once per frame, during the logical-state * update, provided the control is added to a scene. * * @param tpf the time interval between frames (in seconds, ≥0) */ public void update(float tpf) { if (enabled && spatial != null) { if (isKinematic() && kinematicSpatial) { super.setPhysicsLocation(getSpatialTranslation()); super.setPhysicsRotation(getSpatialRotation()); } else { getMotionState().applyTransform(spatial); } } }
Vector3f localLocation = spatial.getLocalTranslation(); Quaternion localRotationQuat = spatial.getLocalRotation(); boolean physicsLocationDirty = applyTransform(motionStateId, localLocation, localRotationQuat); if (!physicsLocationDirty) { return false;
public void update(float tpf) { if (enabled && spatial != null) { if (getMotionState().applyTransform(spatial)) { spatial.getWorldTransform(); applyWheelTransforms(); } } else if (enabled) { applyWheelTransforms(); } }
public void update(float tpf) { if (enabled && spatial != null) { if (getMotionState().applyTransform(spatial)) { spatial.getWorldTransform(); applyWheelTransforms(); } } else if (enabled) { applyWheelTransforms(); } }
/** * Update this control. Invoked once per frame, during the logical-state * update, provided the control is added to a scene. * * @param tpf the time interval between frames (in seconds, ≥0) */ public void update(float tpf) { if (enabled && spatial != null) { if (getMotionState().applyTransform(spatial)) { spatial.getWorldTransform(); applyWheelTransforms(); } } else if (enabled) { applyWheelTransforms(); } }
public void update(float tpf) { if (enabled && spatial != null) { if (isKinematic() && kinematicSpatial) { super.setPhysicsLocation(getSpatialTranslation()); super.setPhysicsRotation(getSpatialRotation()); } else { getMotionState().applyTransform(spatial); } } }
public void update(float tpf) { if (enabled && spatial != null) { if (isKinematic() && kinematicSpatial) { super.setPhysicsLocation(getSpatialTranslation()); super.setPhysicsRotation(getSpatialRotation()); } else { getMotionState().applyTransform(spatial); } } }
/** * Update this control. Invoked once per frame, during the logical-state * update, provided the control is added to a scene. * * @param tpf the time interval between frames (in seconds, ≥0) */ public void update(float tpf) { if (enabled && spatial != null) { if (isKinematic() && kinematicSpatial) { super.setPhysicsLocation(getSpatialTranslation()); super.setPhysicsRotation(getSpatialRotation()); } else { getMotionState().applyTransform(spatial); } } }
Vector3f localLocation = spatial.getLocalTranslation(); Quaternion localRotationQuat = spatial.getLocalRotation(); boolean physicsLocationDirty = applyTransform(motionStateId, localLocation, localRotationQuat); if (!physicsLocationDirty) { return false;
Vector3f localLocation = spatial.getLocalTranslation(); Quaternion localRotationQuat = spatial.getLocalRotation(); boolean physicsLocationDirty = applyTransform(motionStateId, localLocation, localRotationQuat); if (!physicsLocationDirty) { return false;