protected RigidBodyMotionState motionState = new RigidBodyMotionState();
protected RigidBodyMotionState motionState = new RigidBodyMotionState(); protected float mass = 1.0f; protected boolean kinematic = false;
protected RigidBodyMotionState motionState = new RigidBodyMotionState(); protected float mass = 1.0f; protected boolean kinematic = false;