angle = 0f; t.rotate((float) angle); initialOccupiedAreaBBox = getOccupiedAreaBBox().clone(); float scaleCoef = adjustPositionAfterRotation((float) angle, layoutBox.getWidth(), layoutBox.getHeight());
angle = 0f; t.rotate((float) angle); initialOccupiedAreaBBox = getOccupiedAreaBBox().clone(); float scaleCoef = adjustPositionAfterRotation((float) angle, layoutBox.getWidth(), layoutBox.getHeight());
rotationTransform.rotate(angle); // rotate rotationTransform.translate((float) -rotationPointX, (float) -rotationPointY); // move rotation point to origin
rotationTransform.rotate(angle); // rotate rotationTransform.translate((float) -rotationPointX, (float) -rotationPointY); // move rotation point to origin