mVelocityTracker.addMovement(ev); mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev); mIsDragging = false; final float x = getActiveX(ev); final float y = getActiveY(ev); final float dx = x - mLastTouchX, dy = y - mLastTouchY; if (mIsDragging) { if (null != mVelocityTracker) { mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev);
mVelocityTracker.addMovement(ev); mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev); mIsDragging = false; final float x = getActiveX(ev); final float y = getActiveY(ev); final float dx = x - mLastTouchX, dy = y - mLastTouchY; if (mIsDragging) { if (null != mVelocityTracker) { mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev);
mVelocityTracker.addMovement(ev); mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev); mIsDragging = false; final float x = getActiveX(ev); final float y = getActiveY(ev); final float dx = x - mLastTouchX, dy = y - mLastTouchY; if (mIsDragging) { if (null != mVelocityTracker) { mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev);
mVelocityTracker.addMovement(ev); mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev); mIsDragging = false; final float x = getActiveX(ev); final float y = getActiveY(ev); final float dx = x - mLastTouchX, dy = y - mLastTouchY; if (mIsDragging) { if (null != mVelocityTracker) { mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev);
mVelocityTracker.addMovement(ev); mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev); mIsDragging = false; final float x = getActiveX(ev); final float y = getActiveY(ev); final float dx = x - mLastTouchX, dy = y - mLastTouchY; if (mIsDragging) { if (null != mVelocityTracker) { mLastTouchX = getActiveX(ev); mLastTouchY = getActiveY(ev);