@Override public final void onRefreshComplete() { if (isRefreshing()) { setState(State.RESET); } }
@Override public final void onRefreshComplete() { if (isRefreshing()) { setState(State.RESET); } }
@Override public final void setRefreshing(boolean doScroll) { if (!isRefreshing()) { setState(State.MANUAL_REFRESHING, doScroll); } }
@Override public final void onRefreshComplete() { if (isRefreshing()) { setState(State.RESET); } }
@Override public final void setRefreshing(boolean doScroll) { if (!isRefreshing()) { setState(State.MANUAL_REFRESHING, doScroll); } }
@Override public final void setRefreshing(boolean doScroll) { if (!isRefreshing()) { setState(State.MANUAL_REFRESHING, doScroll); } }
@Override public final void setRefreshing(boolean doScroll) { if (!isRefreshing()) { setState(State.MANUAL_REFRESHING, doScroll); } }
@Override public final void onRefreshComplete() { if (isRefreshing()) { setState(State.RESET); } }
@Override public final void setRefreshing(boolean doScroll) { if (!isRefreshing()) { setState(State.MANUAL_REFRESHING, doScroll); } }
@Override public final void onRefreshComplete() { if (isRefreshing()) { setState(State.RESET); } }
@Override public final void onRefreshComplete() { if (isRefreshing()) { setState(State.RESET); } }
@Override public final void setRefreshing(boolean doScroll) { if (!isRefreshing()) { setState(State.MANUAL_REFRESHING, doScroll); } }
@Override public final void setRefreshing(boolean doScroll) { if (!isRefreshing()) { setState(State.MANUAL_REFRESHING, doScroll); } }
@Override public final void onRefreshComplete() { if (isRefreshing()) { setState(State.RESET); } }
@Override public final void setRefreshing(boolean doScroll) { if (!isRefreshing()) { setState(State.MANUAL_REFRESHING, doScroll); } }
@Override public final void onRefreshComplete() { if (isRefreshing()) { setState(State.RESET); } }
if (!mScrollingWhileRefreshingEnabled && isRefreshing()) { return true; if (isRefreshing()) { smoothScrollTo(0); return true;
if (newScrollValue != 0 && !isRefreshing()) { float scale = Math.abs(newScrollValue) / (float) itemDimension; switch (mCurrentMode) {
if (newScrollValue != 0 && !isRefreshing()) { float scale = Math.abs(newScrollValue) / (float) itemDimension; switch (mCurrentMode) {
if (newScrollValue != 0 && !isRefreshing()) { float scale = Math.abs(newScrollValue) / (float) itemDimension; switch (mCurrentMode) {