public void dispose () { stage.dispose(); texture.dispose(); } }
@Override public void dispose () { stage.dispose(); skin.dispose(); } }
@Override public void dispose () { stage.dispose(); texture.dispose(); } }
@Override public void dispose () { stage.dispose(); skin.dispose(); }
@Override public void dispose () { stage.dispose(); skin.dispose(); }
@Override public void dispose () { stage.dispose(); texture.dispose(); }
@Override public void dispose () { stage.dispose(); skin.dispose(); } }
@Override public void dispose () { stage.dispose(); skin.dispose(); } }
@Override public void dispose () { stage.dispose(); skin.dispose(); } }
@Override public void dispose () { stage.dispose(); texture.dispose(); } }
@Override public void dispose () { stage.dispose(); skin.dispose(); } }
@Override public void dispose () { stage.dispose(); skin.dispose(); }
@Override public void dispose () { stage.dispose(); skin.dispose(); } }
@Override public void dispose () { stage.dispose(); texture.dispose(); } }
@Override public void dispose () { ui.dispose(); skin.dispose(); sound.dispose(); } }
@Override public void dispose () { stage.dispose(); batch.dispose(); font.dispose(); texture.dispose(); } }
@Override public void dispose (){ batch.dispose(); texture.dispose(); stage.dispose(); font.dispose(); } }
@Override public void dispose () { batch.dispose(); stage.dispose(); skin.dispose(); font.dispose(); if (texture != null) texture.dispose(); }
@Override public void dispose () { ui.dispose(); renderer.dispose(); texture.dispose(); uiTexture.dispose(); font.dispose(); } }
@Override public void dispose () { shader.dispose(); textureHW.dispose(); textureSW.dispose(); mesh.dispose(); ui.dispose(); skin.dispose(); } }