/** * {@link #intersectSegmentRectangle(float, float, float, float, Rectangle)} */ public static boolean intersectSegmentRectangle (Vector2 start, Vector2 end, Rectangle rectangle) { return intersectSegmentRectangle(start.x, start.y, end.x, end.y, rectangle); }
/** * {@link #intersectSegmentRectangle(float, float, float, float, Rectangle)} */ public static boolean intersectSegmentRectangle (Vector2 start, Vector2 end, Rectangle rectangle) { return intersectSegmentRectangle(start.x, start.y, end.x, end.y, rectangle); }
/** * {@link #intersectSegmentRectangle(float, float, float, float, Rectangle)} */ public static boolean intersectSegmentRectangle (Vector2 start, Vector2 end, Rectangle rectangle) { return intersectSegmentRectangle(start.x, start.y, end.x, end.y, rectangle); }