- intersectRayBoundsFast
Quick check whether the given Ray and BoundingBox intersect.
- intersectRayTriangle
Intersect a Ray and a triangle, returning the intersection point in
intersection.
- nearestSegmentPoint
Returns a point on the segment nearest to the specified point.
- intersectLinePlane
Intersects a line and a plane. The intersection is returned as the distance from
the first point to
- intersectLines
Intersects the two lines and returns the intersection point in intersection.
- intersectPolygons
Intersects two convex polygons with clockwise vertices and sets the overlap
polygon resulting from t
- intersectSegmentRectangle
#intersectSegmentRectangle(float,float,float,float,Rectangle)
- intersectSegments
Intersects the two line segments and returns the intersection point in
intersection.
- isPointInPolygon
Returns true if the specified point is in the polygon.
- isPointInTriangle
Returns whether the given point is inside the triangle. This assumes that the
point is on the plane
- overlapConvexPolygons
- pointLineSide
Determines on which side of the given line the point is. Returns -1 if the point
is on the left side