case VertexArray: default: vertices = new VertexArray(maxVertices, attributes); indices = new IndexArray(maxIndices); isVertexArray = true;
case VertexArray: default: vertices = new VertexArray(maxVertices, attributes); indices = new IndexArray(maxIndices); isVertexArray = true;
public RectObject(float x, float y, float size){ float[] newCoordinates = { 0, 0, 0.5f, 0.5f, -size, -size, 0f, 1.0f, size, -size, 1f, 1.0f, size, size, 1f, 0.1f, -size, size, 0f, 0.1f, -size, -size, - 0f, 1.0f }; vertexArray = new VertexArray(newCoordinates); }
case VertexArray: default: vertices = new VertexArray(maxVertices, attributes); indices = new IndexArray(maxIndices); isVertexArray = true;