@Override public void bind (final ShaderProgram shader) { bind(shader, null); }
/** Unbinds this VertexBufferObject. * * @param shader the shader */ @Override public void unbind (ShaderProgram shader) { unbind(shader, null); }
case VertexArray: default: vertices = new VertexArray(maxVertices, attributes); indices = new IndexArray(maxIndices); isVertexArray = true;
case VertexArray: default: vertices = new VertexArray(maxVertices, attributes); indices = new IndexArray(maxIndices); isVertexArray = true;
public RectObject(float x, float y, float size){ float[] newCoordinates = { 0, 0, 0.5f, 0.5f, -size, -size, 0f, 1.0f, size, -size, 1f, 1.0f, size, size, 1f, 0.1f, -size, size, 0f, 0.1f, -size, -size, - 0f, 1.0f }; vertexArray = new VertexArray(newCoordinates); }
/** Unbinds this VertexBufferObject. * * @param shader the shader */ @Override public void unbind (ShaderProgram shader) { unbind(shader, null); }
@Override public void bind (final ShaderProgram shader) { bind(shader, null); }
case VertexArray: default: vertices = new VertexArray(maxVertices, attributes); indices = new IndexArray(maxIndices); isVertexArray = true;
/** Unbinds this VertexBufferObject. * * @param shader the shader */ @Override public void unbind (ShaderProgram shader) { unbind(shader, null); }
@Override public void bind (final ShaderProgram shader) { bind(shader, null); }