/** Calls {@link #cone(float, float, float, float, float, int)} by estimating the number of segments needed for a smooth * circular base. */ public void cone (float x, float y, float z, float radius, float height) { cone(x, y, z, radius, height, Math.max(1, (int)(4 * (float)Math.sqrt(radius)))); }
/** Calls {@link #cone(float, float, float, float, float, int)} by estimating the number of segments needed for a smooth * circular base. */ public void cone (float x, float y, float z, float radius, float height) { cone(x, y, z, radius, height, Math.max(1, (int)(4 * (float)Math.sqrt(radius)))); }
/** Calls {@link #cone(float, float, float, float, float, int)} by estimating the number of segments needed for a smooth * circular base. */ public void cone (float x, float y, float z, float radius, float height) { cone(x, y, z, radius, height, Math.max(1, (int)(4 * (float)Math.sqrt(radius)))); }