public GLFrameBufferBuilder<U> addStencilRenderBuffer (int internalFormat) { stencilRenderBufferSpec = new FrameBufferRenderBufferAttachmentSpec(internalFormat); hasStencilRenderBuffer = true; return this; }
public GLFrameBufferBuilder<U> addDepthRenderBuffer (int internalFormat) { depthRenderBufferSpec = new FrameBufferRenderBufferAttachmentSpec(internalFormat); hasDepthRenderBuffer = true; return this; }
public GLFrameBufferBuilder<U> addStencilDepthPackedRenderBuffer (int internalFormat) { packedStencilDepthRenderBufferSpec = new FrameBufferRenderBufferAttachmentSpec(internalFormat); hasPackedStencilDepthRenderBuffer = true; return this; }
public GLFrameBufferBuilder<U> addStencilDepthPackedRenderBuffer (int internalFormat) { packedStencilDepthRenderBufferSpec = new FrameBufferRenderBufferAttachmentSpec(internalFormat); hasPackedStencilDepthRenderBuffer = true; return this; }
public GLFrameBufferBuilder<U> addDepthRenderBuffer (int internalFormat) { depthRenderBufferSpec = new FrameBufferRenderBufferAttachmentSpec(internalFormat); hasDepthRenderBuffer = true; return this; }
public GLFrameBufferBuilder<U> addStencilRenderBuffer (int internalFormat) { stencilRenderBufferSpec = new FrameBufferRenderBufferAttachmentSpec(internalFormat); hasStencilRenderBuffer = true; return this; }
public GLFrameBufferBuilder<U> addStencilDepthPackedRenderBuffer (int internalFormat) { packedStencilDepthRenderBufferSpec = new FrameBufferRenderBufferAttachmentSpec(internalFormat); hasPackedStencilDepthRenderBuffer = true; return this; }
public GLFrameBufferBuilder<U> addStencilRenderBuffer (int internalFormat) { stencilRenderBufferSpec = new FrameBufferRenderBufferAttachmentSpec(internalFormat); hasStencilRenderBuffer = true; return this; }
public GLFrameBufferBuilder<U> addDepthRenderBuffer (int internalFormat) { depthRenderBufferSpec = new FrameBufferRenderBufferAttachmentSpec(internalFormat); hasDepthRenderBuffer = true; return this; }