curr1.uv.set(u, 1); i1 = builder.vertex(curr1); if (i != 0) builder.triangle(base, i1, i2); // FIXME don't duplicate lines and points i2 = i1;
curr1.uv.set(u, 1); i1 = builder.vertex(curr1); if (i != 0) builder.triangle(base, i1, i2); // FIXME don't duplicate lines and points i2 = i1;
if (i != 0) builder.triangle(i1, i2, center); i2 = i1; } else if (innerWidth == width && innerHeight == height) {
if (i != 0) builder.triangle(i1, i2, center); i2 = i1; } else if (innerWidth == width && innerHeight == height) {
curr1.uv.set(u, 1); i1 = builder.vertex(curr1); if (i != 0) builder.triangle(base, i1, i2); // FIXME don't duplicate lines and points i2 = i1;
if (i != 0) builder.triangle(i1, i2, center); i2 = i1; } else if (innerWidth == width && innerHeight == height) {