Matrix4 userTransform = builder.getVertexTransform(obtainM4()); Matrix4 transform = obtainM4(); float[] val = transform.val;
Matrix4 userTransform = builder.getVertexTransform(obtainM4()); Matrix4 transform = obtainM4(); float[] val = transform.val;
Matrix4 userTransform = builder.getVertexTransform(obtainM4()); Matrix4 transform = obtainM4(); float[] val = transform.val;