@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); if(texture != null) batch.draw(texture, 0, 0); batch.end(); } }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "test ⌘", 29, 20); batch.end(); } }
public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriteBatch.begin(); spriteBatch.draw(texture, 100, 100); spriteBatch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(texture, 0, 0); batch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(result, 0, 0); batch.end(); } }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, message, 20, Gdx.graphics.getHeight() - 20); batch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, message, 20, Gdx.graphics.getHeight() - 20); batch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, message, 20, Gdx.graphics.getHeight() - 20); batch.end(); }
public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(sceneMatrix); batch.begin(); renderSprite(); batch.end(); batch.setProjectionMatrix(textMatrix); batch.begin(); font.draw(batch, modeString + " fps:" + Gdx.graphics.getFramesPerSecond(), 26, 65); batch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "Touch screen to vibrate", 100, 100); batch.end(); if (Gdx.input.justTouched()) Gdx.input.vibrate(100); } }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); currentFrameTime += Gdx.graphics.getDeltaTime(); spriteBatch.begin(); TextureRegion frame = currentWalk.getKeyFrame(currentFrameTime, true); spriteBatch.draw(frame, position.x, position.y); spriteBatch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(texture, 0, 0); batch.draw(region, 128, 0, 64, 64, 128, 128, 1, 1, 90); batch.draw(region, 128, 128, 64, 64, 128, 128, 1, 1, 180); batch.draw(region, 0, 128, 64, 64, 128, 128, 1, 1, 270); batch.end(); }
@Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); drawable.draw(batch, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); batch.end(); }
public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "input: " + text, 0, Gdx.graphics.getHeight()); batch.end(); if (Gdx.input.justTouched()) Gdx.input.setOnscreenKeyboardVisible(true); }
@Override public void render () { Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); }
@Override public void render () { Gdx.gl.glClearColor(100f / 255f, 100f / 255f, 250f / 255f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); } }
@Override public void render () { Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); }
@Override public void render () { Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); }
@Override public void render () { Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "accel: [" + Gdx.input.getAccelerometerX() + "," + Gdx.input.getAccelerometerY() + "," + Gdx.input.getAccelerometerZ() + "]\n" + "orientation: " + Gdx.input.getNativeOrientation() + "\n" + "rotation: " + Gdx.input.getRotation() + "\n" + "wh: " + Gdx.graphics.getDisplayMode() + "\n", 0, 100); batch.end(); }