@Override public void dispose () { if (debugPixmap != null) { debugPixmap.dispose(); debugTexture.dispose(); debugPixmap = null; debugTexture = null; } }
public void dispose () { stage.dispose(); texture.dispose(); } }
@Override public void dispose () { texture.dispose(); batch.dispose(); } }
@Override public void dispose () { stage.dispose(); texture.dispose(); } }
@Override public void dispose () { stage.dispose(); texture.dispose(); } }
@Override public void dispose () { texture.dispose(); stage.dispose(); } }
@Override public void dispose () { batch.dispose(); texture.dispose(); } }
@Override public void dispose () { cache.dispose(); texture.dispose(); } }
/** Releases all resources used by this UnicodeFont. This method should be called when this UnicodeFont instance is no longer * needed. */ public void dispose () { for (Iterator iter = glyphPages.iterator(); iter.hasNext();) { GlyphPage page = (GlyphPage)iter.next(); page.getTexture().dispose(); } if (bitmapFont != null) { bitmapFont.dispose(); generator.dispose(); } }
/** Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture. */ public void dispose () { if (ownsTexture) { for (int i = 0; i < regions.size; i++) regions.get(i).getTexture().dispose(); } }
@Override public void dispose () { super.dispose(); texture.dispose(); field.dispose(); } }
/** Disposes the texture for each sprite for each ParticleEmitter. */ public void dispose () { if (!ownsTexture) return; for (int i = 0, n = emitters.size; i < n; i++) { ParticleEmitter emitter = emitters.get(i); for (Sprite sprite : emitter.getSprites()) { sprite.getTexture().dispose(); } } }
@Override public void dispose () { ui.dispose(); skin.dispose(); image2.getTexture().dispose(); }
@Override public void dispose () { oldVBOWithVAOMesh.dispose(); newVBOWithVAOMesh.dispose(); texture.dispose(); shader.dispose(); }
@Override public void dispose () { batch.dispose(); buttons.getTexture().dispose(); music.dispose(); } }
public void setImageBackground (File file) { if (bgImage != null) { bgImage.getTexture().dispose(); bgImage = null; } if (file != null) { bgImage = new Sprite(new Texture(Gdx.files.absolute(file.getAbsolutePath()))); } }
@Override public void dispose () { texture.dispose(); plane.dispose(); projTexShader.dispose(); ui.dispose(); skin.dispose(); // renderer.dispose(); } }
@Override public void dispose () { mesh.dispose(); texture.dispose(); frameBuffer.dispose(); stencilFrameBuffer.dispose(); stencilMesh.dispose(); spriteBatch.dispose(); meshShader.dispose(); }