@Override public void glFinish () { calls++; gl20.glFinish(); check(); }
@Override public void glFinish () { calls++; gl20.glFinish(); check(); }
final void willResignActive (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "paused"); graphics.makeCurrent(); graphics.pause(); Gdx.gl.glFinish(); }
final void willResignActive (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "paused"); graphics.makeCurrent(); graphics.pause(); Gdx.gl.glFinish(); }
final void willResignActive (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "paused"); graphics.makeCurrent(); graphics.pause(); Gdx.gl.glFinish(); }
final void willResignActive (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "paused"); graphics.makeCurrent(); graphics.pause(); Gdx.gl.glFinish(); }
final void willTerminate (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "disposed"); graphics.makeCurrent(); Array<LifecycleListener> listeners = lifecycleListeners; synchronized (listeners) { for (LifecycleListener listener : listeners) { listener.pause(); } } listener.dispose(); Gdx.gl.glFinish(); }
final void willTerminate (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "disposed"); graphics.makeCurrent(); Array<LifecycleListener> listeners = lifecycleListeners; synchronized (listeners) { for (LifecycleListener listener : listeners) { listener.pause(); } } listener.dispose(); Gdx.gl.glFinish(); }
final void willTerminate (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "disposed"); graphics.makeCurrent(); Array<LifecycleListener> listeners = lifecycleListeners; synchronized (listeners) { for (LifecycleListener listener : listeners) { listener.pause(); } } listener.dispose(); Gdx.gl.glFinish(); }
final void willTerminate (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "disposed"); graphics.makeCurrent(); Array<LifecycleListener> listeners = lifecycleListeners; synchronized (listeners) { for (LifecycleListener listener : listeners) { listener.pause(); } } listener.dispose(); Gdx.gl.glFinish(); }
@Override public void glFinish () { calls++; gl20.glFinish(); check(); }
final void willResignActive (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "paused"); graphics.makeCurrent(); graphics.pause(); Gdx.gl.glFinish(); }
final void willResignActive (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "paused"); graphics.makeCurrent(); graphics.pause(); Gdx.gl.glFinish(); }
final void willTerminate (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "disposed"); graphics.makeCurrent(); Array<LifecycleListener> listeners = lifecycleListeners; synchronized (listeners) { for (LifecycleListener listener : listeners) { listener.pause(); } } listener.dispose(); Gdx.gl.glFinish(); }
final void willTerminate (UIApplication uiApp) { Gdx.app.debug("IOSApplication", "disposed"); graphics.makeCurrent(); Array<LifecycleListener> listeners = lifecycleListeners; synchronized (listeners) { for (LifecycleListener listener : listeners) { listener.pause(); } } listener.dispose(); Gdx.gl.glFinish(); }
Gdx.gl.glFinish(); } catch (Exception e) { done = true;