@Override public void glClearColor (float red, float green, float blue, float alpha) { calls++; gl20.glClearColor(red, green, blue, alpha); check(); }
@Override public void glClearColor (float red, float green, float blue, float alpha) { calls++; gl20.glClearColor(red, green, blue, alpha); check(); }
protected void beginPass2 () { Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); firstCallPass2 = true; nbCall = 0; }
@Override public void render () { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f)); stage.draw(); }
@Override public void render () { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); }
protected void beginPass1 () { allocator.begin(); Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); }
@Override public void render () { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f)); stage.draw(); }
public void render () { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); modelBatch.begin(camera); modelBatch.render(boxInstance, environment); modelBatch.end(); }
public void render () { Gdx.gl.glClearColor(0.6f, 0.6f, 0.6f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(region, 0, 0); batch.end(); } }
protected void beginRender (boolean lighting) { Gdx.gl.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight()); Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); camera.update(); }
@Override public void render () { Gdx.gl.glClearColor(MathUtils.random(), MathUtils.random(), MathUtils.random(), MathUtils.random()); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); } }
@Override public void render () { Gdx.gl.glClearColor(0, 1, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriteBatch.begin(); logoSprite.setSize(256, 256); logoSprite.draw(spriteBatch); spriteBatch.end(); }
@Override public void render() { Gdx.gl.glClearColor(0, 0, 0, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(texture, 0, 0, Gdx.graphics.getWidth()/2f, Gdx.graphics.getHeight()/2f); batch.end(); }
@Override public void render () { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.draw(); Gdx.app.log("X", "FPS: " + Gdx.graphics.getFramesPerSecond()); SpriteBatch spriteBatch = (SpriteBatch)stage.getBatch(); Gdx.app.log("X", "render calls: " + spriteBatch.totalRenderCalls); spriteBatch.totalRenderCalls = 0; }
public void begin () { final int w = fbo.getWidth(); final int h = fbo.getHeight(); fbo.begin(); Gdx.gl.glViewport(0, 0, w, h); Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); Gdx.gl.glScissor(1, 1, w - 2, h - 2); }
@Override public void render () { Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); }
@Override public void render () { Gdx.gl.glClearColor(100f / 255f, 100f / 255f, 250f / 255f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); } }
@Override public void render () { Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); }
public void render () { Gdx.gl.glClearColor(0.4f, 0.4f, 0.4f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(rgb888, 0, 0); batch.draw(rgba8888, 60, 0); batch.draw(psRgb888, 0, 60); batch.draw(psRgba8888, psRgb888.getWidth() + 20, 60); batch.end(); }
public void create () { batch = new SpriteBatch(); batch.setProjectionMatrix(new Matrix4().setToOrtho2D(0, 0, 855, 480)); atlas = new TextureAtlas(Gdx.files.internal("data/issue_pack"), Gdx.files.internal("data/")); sprite = atlas.createSprite("map"); font = new BitmapFont(Gdx.files.internal("data/font.fnt"), Gdx.files.internal("data/font.png"), false); Gdx.gl.glClearColor(0, 1, 0, 1); }