/** Reads the entire file into a string using the platform's default charset. * @throws GdxRuntimeException if the file handle represents a directory, doesn't exist, or could not be read. */ public String readString () { return readString(null); }
/** Reads the entire file into a string using the platform's default charset. * @throws GdxRuntimeException if the file handle represents a directory, doesn't exist, or could not be read. */ public String readString () { return readString(null); }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/default.fragment.glsl").readString(); return defaultFragmentShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/pass1.fragment.glsl") .readString(); return defaultFragmentShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/default.vertex.glsl").readString(); return defaultVertexShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/particles/particles.vertex.glsl").readString(); return defaultVertexShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/main.fragment.glsl") .readString(); return defaultFragmentShader; }
public final static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/depth.vertex.glsl").readString(); return defaultVertexShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/main.vertex.glsl") .readString(); return defaultVertexShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/main.fragment.glsl") .readString(); return defaultFragmentShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/main.vertex.glsl") .readString(); return defaultVertexShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass1.vertex.glsl") .readString(); return defaultVertexShader; }
public static String getDefaultFragmentShader () { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass1.fragment.glsl") .readString(); return defaultFragmentShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl") .readString(); return defaultVertexShader; }
public final static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/depth.vertex.glsl").readString(); return defaultVertexShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/default.vertex.glsl").readString(); return defaultVertexShader; }
public static String getDefaultVertexShader () { if (defaultVertexShader == null) defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/pass1.vertex.glsl") .readString(); return defaultVertexShader; }
@Override protected void processFile (Entry inputFile) throws Exception { filesScanned++; String content = new FileHandle(inputFile.inputFile).readString(); if (content.trim().startsWith("package")) { System.out.println("File '" + inputFile.inputFile + "' header fixed"); filesChanged++; BufferedWriter writer = new BufferedWriter(new OutputStreamWriter(new FileHandle(inputFile.outputFile).write(false))); writer.write(header + "\n\n" + content); writer.close(); } }
public void setupShaders () { ShaderProgram.pedantic = false; projTexShader = new ShaderProgram(Gdx.files.internal("data/shaders/projtex-vert.glsl").readString(), Gdx.files.internal( "data/shaders/projtex-frag.glsl").readString()); if (!projTexShader.isCompiled()) throw new GdxRuntimeException("Couldn't compile shader: " + projTexShader.getLog()); }
public HeaderFileProcessor () { header = new FileHandle("assets/licence-header.txt").readString(); addInputSuffix(".java"); setFlattenOutput(false); setRecursive(true); }