/** Adds the canvas to the content pane. This triggers addNotify and starts the canvas' game loop. */ protected void addCanvas () { getContentPane().add(lwjglCanvas.getCanvas()); }
/** Adds the canvas to the content pane. This triggers addNotify and starts the canvas' game loop. */ protected void addCanvas () { getContentPane().add(lwjglCanvas.getCanvas()); }
public void run () { addCanvas(); setVisible(true); lwjglCanvas.getCanvas().requestFocus(); } });
public void run () { addCanvas(); setVisible(true); lwjglCanvas.getCanvas().requestFocus(); } });
spacer.add(lwjglCanvas.getCanvas()); spacer.setBorder(BorderFactory.createEmptyBorder(0, 0, 0, 4));
spacer.add(lwjglCanvas.getCanvas()); spacer.setBorder(BorderFactory.createEmptyBorder(0, 0, 0, 4));
spacer.add(lwjglCanvas.getCanvas()); spacer.setBorder(BorderFactory.createEmptyBorder(0, 0, 0, 4));
spacer.add(lwjglCanvas.getCanvas()); spacer.setBorder(BorderFactory.createEmptyBorder(0, 0, 0, 4));
gamePanel.add(rendererCanvas.getCanvas());
gamePanel.add(rendererCanvas.getCanvas());
Point location = getLocation(); if (location.x == 0 && location.y == 0) setLocationRelativeTo(null); lwjglCanvas.getCanvas().setSize(size);
Point location = getLocation(); if (location.x == 0 && location.y == 0) setLocationRelativeTo(null); lwjglCanvas.getCanvas().setSize(size);
/** Adds the canvas to the content pane. This triggers addNotify and starts the canvas' game loop. */ protected void addCanvas () { getContentPane().add(lwjglCanvas.getCanvas()); }
@Override public boolean launchSample(String sampleName) { Container container = getContentPane(); if (canvas != null) { canvas.stop(); container.remove(canvas.getCanvas()); } ApplicationListener sample = GdxSamples.newSample(sampleName); canvas = new LwjglCanvas(sample); canvas.getCanvas().setSize(960, 540); container.add(canvas.getCanvas(), BorderLayout.EAST); pack(); return sample != null; }
public void run () { addCanvas(); setVisible(true); lwjglCanvas.getCanvas().requestFocus(); } });
spacer.add(lwjglCanvas.getCanvas()); spacer.setBorder(BorderFactory.createEmptyBorder(0, 0, 0, 4));
@Override public void run() { try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch (ClassNotFoundException ex) { } catch (InstantiationException ex) { } catch (IllegalAccessException ex) { } catch (UnsupportedLookAndFeelException ex) { } LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.useGL30 = true; LwjglCanvas glCanvas = new LwjglCanvas(new Canvas(), config); MainWindow mw = Ctx.window; Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); mw.setSize( Math.min(1150, screenSize.width - 100), Math.min(800, screenSize.height - 100) ); mw.setCanvas(glCanvas.getCanvas()); mw.setLocationRelativeTo(null); mw.setVisible(true); parseArgs(args); } });
spacer.add(lwjglCanvas.getCanvas()); spacer.setBorder(BorderFactory.createEmptyBorder(0, 0, 0, 4));
gamePanel.add(rendererCanvas.getCanvas());
Point location = getLocation(); if (location.x == 0 && location.y == 0) setLocationRelativeTo(null); lwjglCanvas.getCanvas().setSize(size);