splash.close(); rendererCanvas = new LwjglCanvas(new Renderer()); gamePanel.add(rendererCanvas.getCanvas());
splash.close(); rendererCanvas = new LwjglCanvas(new Renderer()); gamePanel.add(rendererCanvas.getCanvas());
public ParticleEditor () { super("Particle Editor"); renderer = new Renderer(); lwjglCanvas = new LwjglCanvas(renderer); addWindowListener(new WindowAdapter() { public void windowClosed (WindowEvent event) { System.exit(0); // Gdx.app.quit(); } }); initializeComponents(); setSize(1000, 950); setLocationRelativeTo(null); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setVisible(true); }
public ParticleEditor () { super("Particle Editor"); renderer = new Renderer(); lwjglCanvas = new LwjglCanvas(renderer); addWindowListener(new WindowAdapter() { public void windowClosed (WindowEvent event) { System.exit(0); // Gdx.app.quit(); } }); initializeComponents(); setSize(1000, 950); setLocationRelativeTo(null); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setVisible(true); }
public FlameMain () { super("Flame"); MathUtils.random = new RandomXS128(); particleSystem = ParticleSystem.get(); effect = new ParticleEffect(); particleSystem.add(effect); assetManager = new AssetManager(); assetManager.setErrorListener(this); assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(new InternalFileHandleResolver())); controllersData = new Array<ControllerData>(); lwjglCanvas = new LwjglCanvas(renderer = new AppRenderer()); addWindowListener(new WindowAdapter() { public void windowClosed (WindowEvent event) { //System.exit(0); Gdx.app.exit(); } }); initializeComponents(); setSize(1280, 950); setLocationRelativeTo(null); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setVisible(true); }
public FlameMain () { super("Flame"); MathUtils.random = new RandomXS128(); particleSystem = ParticleSystem.get(); effect = new ParticleEffect(); particleSystem.add(effect); assetManager = new AssetManager(); assetManager.setErrorListener(this); assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(new InternalFileHandleResolver())); controllersData = new Array<ControllerData>(); lwjglCanvas = new LwjglCanvas(renderer = new AppRenderer()); addWindowListener(new WindowAdapter() { public void windowClosed (WindowEvent event) { //System.exit(0); Gdx.app.exit(); } }); initializeComponents(); setSize(1280, 950); setLocationRelativeTo(null); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setVisible(true); }
@Override public void run() { try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch (ClassNotFoundException ex) { } catch (InstantiationException ex) { } catch (IllegalAccessException ex) { } catch (UnsupportedLookAndFeelException ex) { } LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.useGL30 = true; LwjglCanvas glCanvas = new LwjglCanvas(new Canvas(), config); MainWindow mw = Ctx.window; Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); mw.setSize( Math.min(1150, screenSize.width - 100), Math.min(800, screenSize.height - 100) ); mw.setCanvas(glCanvas.getCanvas()); mw.setLocationRelativeTo(null); mw.setVisible(true); parseArgs(args); } });
@Override public boolean launchSample(String sampleName) { Container container = getContentPane(); if (canvas != null) { canvas.stop(); container.remove(canvas.getCanvas()); } ApplicationListener sample = GdxSamples.newSample(sampleName); canvas = new LwjglCanvas(sample); canvas.getCanvas().setSize(960, 540); container.add(canvas.getCanvas(), BorderLayout.EAST); pack(); return sample != null; }
splash.close(); rendererCanvas = new LwjglCanvas(new Renderer()); gamePanel.add(rendererCanvas.getCanvas());
public ParticleEditor () { super("Particle Editor"); lwjglCanvas = new LwjglCanvas(new Renderer()); addWindowListener(new WindowAdapter() { public void windowClosed (WindowEvent event) { System.exit(0); // Gdx.app.quit(); } }); initializeComponents(); setSize(1000, 950); setLocationRelativeTo(null); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setVisible(true); }
public FlameMain () { super("Flame"); MathUtils.random = new RandomXS128(); particleSystem = ParticleSystem.get(); effect = new ParticleEffect(); particleSystem.add(effect); assetManager = new AssetManager(); assetManager.setErrorListener(this); assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(new InternalFileHandleResolver())); controllersData = new Array<ControllerData>(); lwjglCanvas = new LwjglCanvas(renderer = new AppRenderer()); addWindowListener(new WindowAdapter() { public void windowClosed (WindowEvent event) { //System.exit(0); Gdx.app.exit(); } }); initializeComponents(); setSize(1280, 950); setLocationRelativeTo(null); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setVisible(true); }