/** * End the current participant. */ private void ended() { changeState(State.STATE_ENDED) ; CoordinatorCompletionParticipantProcessor.getProcessor().deactivateParticipant(this) ; }
/** * End the current participant. */ private void ended() { changeState(State.STATE_ENDED) ; CoordinatorCompletionParticipantProcessor.getProcessor().deactivateParticipant(this) ; }
/** * End the current participant. */ private void ended() { changeState(State.STATE_ENDED) ; CoordinatorCompletionParticipantProcessor.getProcessor().deactivateParticipant(this) ; }
if (current == State.STATE_COMPLETED) changeState(State.STATE_CLOSING) ;
if (current == State.STATE_COMPLETED) changeState(State.STATE_CLOSING) ;
if (current == State.STATE_COMPLETED) changeState(State.STATE_CLOSING) ;
if ((current == State.STATE_ACTIVE) || (current == State.STATE_COMPLETING)) changeState(State.STATE_NOT_COMPLETING) ;
if ((current == State.STATE_ACTIVE) || (current == State.STATE_COMPLETING)) changeState(State.STATE_NOT_COMPLETING) ;
if ((current == State.STATE_ACTIVE) || (current == State.STATE_COMPLETING)) changeState(State.STATE_NOT_COMPLETING) ;
if ((current == State.STATE_ACTIVE) || (current == State.STATE_COMPLETING)) changeState(State.STATE_EXITING) ;
if ((current == State.STATE_ACTIVE) || (current == State.STATE_COMPLETING)) changeState(State.STATE_EXITING) ;
if ((current == State.STATE_ACTIVE) || (current == State.STATE_COMPLETING)) changeState(State.STATE_EXITING) ;
if (current == State.STATE_COMPLETED) changeState(State.STATE_COMPENSATING) ;
if (current == State.STATE_COMPLETED) changeState(State.STATE_COMPENSATING) ;
if (current == State.STATE_COMPLETED) changeState(State.STATE_COMPENSATING) ;
changeState(State.STATE_COMPLETED); changeState(State.STATE_COMPLETED);
changeState(State.STATE_COMPLETED); changeState(State.STATE_COMPLETED);
changeState(State.STATE_COMPLETED); changeState(State.STATE_COMPLETED);
if (current == State.STATE_ACTIVE) changeState(State.STATE_COMPLETING) ;
if (current == State.STATE_ACTIVE) changeState(State.STATE_COMPLETING) ;