if (state.isEnabled()) { int depthFunc = 0; switch (state.getFunction()) { case Never: depthFunc = GL11C.GL_NEVER;
if (state.isEnabled()) { int depthFunc = 0; switch (state.getFunction()) { case Never: depthFunc = GL.GL_NEVER;
if (state.isEnabled()) { int depthFunc = 0; switch (state.getFunction()) { case Never: depthFunc = GL11.GL_NEVER;