for (int x = 0, maxIndex = Math.min(ts1.getMaxTextureIndexUsed(), ts2.getMaxTextureIndexUsed()); x <= maxIndex; x++) { if (ts1.getMaxTextureIndexUsed() != ts2.getMaxTextureIndexUsed()) { return ts2.getMaxTextureIndexUsed() - ts1.getMaxTextureIndexUsed();
for (int x = 0, maxIndex = Math.min(ts1.getMaxTextureIndexUsed(), ts2.getMaxTextureIndexUsed()); x <= maxIndex; x++) { if (ts1.getMaxTextureIndexUsed() != ts2.getMaxTextureIndexUsed()) { return ts2.getMaxTextureIndexUsed() - ts1.getMaxTextureIndexUsed();
for (int i = 0; i < TextureState.MAX_TEXTURES; i++) { exists = i < textureCoords.size() && textureCoords.get(i) != null && i <= ts.getMaxTextureIndexUsed();
for (int i = 0; i < max; i++) { exists = i < textureCoords.size() && textureCoords.get(i) != null && i <= ts.getMaxTextureIndexUsed();
for (int i = 0, max = pkTState.getMaxTextureIndexUsed(); i <= max; i++) { final Texture pkText = pkTState.getTexture(i); if (newTState.getTexture(i) == null) {
for (int i = 0, max = pkTState.getMaxTextureIndexUsed(); i <= max; i++) { final Texture pkText = pkTState.getTexture(i); if (newTState.getTexture(i) == null) {
wasOn = (enabledTextures & (2 << i)) != 0; exists = textureCoords != null && i < textureCoords.size() && textureCoords.get(i) != null && i <= ts.getMaxTextureIndexUsed();
final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); if (ts != null) { for (int i = 0; i <= ts.getMaxTextureIndexUsed() && i < caps.getNumberOfFragmentTexCoordUnits(); i++) { if (textureCoords == null || i >= textureCoords.size()) { continue;
final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); if (ts != null) { for (int i = 0; i <= ts.getMaxTextureIndexUsed() && i < caps.getNumberOfFragmentTexCoordUnits(); i++) { if (textureCoords == null || i >= textureCoords.size()) { continue;
wasOn = (enabledTextures & (2 << i)) != 0; exists = textureCoords != null && i < textureCoords.size() && textureCoords.get(i) != null && i <= ts.getMaxTextureIndexUsed();