@Override protected void initEntityAI() { tasks.addTask(0, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_0, true)); tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(1, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_0, true)); tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(1, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_1, true)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F)); tasks.addTask(2, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_2, true)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 2.0F, 1.0F)); tasks.addTask(2, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIErebusAttackMelee(this, 0.4D, false)); tasks.addTask(2, new EntityAILookIdle(this)); tasks.addTask(3, new EntityAIWanderAvoidWater(this, 0.6D)); targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
public EntityFallenMount(World world) { super(world); setGrowingAge(0); setHorseSaddled(true); tasks.taskEntries.clear(); tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(6, new EntityAIWander(this, 1.2D)); tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); tasks.addTask(8, new EntityAILookIdle(this)); findTargetAI = new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, true); attackAI = new EntityAIAttackMelee(this, ZooConfig.fallenMountChargeSpeed.get(), false); updateAttackAI(); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(3, new EntityAIWander(this, 1.0D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(4, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(3, new EntityAINearestAttackableTarget<>(this, EntityGaiaDwarf.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_1, true)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAvoidEntity(this, EntityPlayer.class, 10.0F, 0.7D, 0.5D)); tasks.addTask(2, new EntityAIAvoidEntity(this, EntityMob.class, 10.0F, 0.7D, 0.5D)); tasks.addTask(3, new EntityAIWander(this, 0.5D)); tasks.addTask(4, new EntityAIPanic(this, 0.7F)); tasks.addTask(5, new EntityAILookIdle(this)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_1, true)); tasks.addTask(3, new EntityAIWander(this, 1.0D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(4, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIWander(this, 0.8D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(2, new EntityAIGaiaValidateTargetPlayer(this)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_0, true)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackRanged(this, EntityAttributes.ATTACK_SPEED_2, 20, 60, 15.0F)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_1, true)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_1, true)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, EntityAttributes.ATTACK_SPEED_2, true)); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); }