public RenderPlayerSpirit(RenderManager renderManager) { super(renderManager, new ModelPlayer(0.0F, false), 0.5F); ModelPlayer modelPlayer = ((ModelPlayer) this.getMainModel()); this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(modelPlayer.bipedHead)); modelPlayer.setVisible(false); Random rand = new Random(); modelPlayer.bipedHeadwear.showModel = rand.nextBoolean(); modelPlayer.bipedBodyWear.showModel = rand.nextBoolean(); modelPlayer.bipedLeftLegwear.showModel = rand.nextBoolean(); modelPlayer.bipedRightLegwear.showModel = rand.nextBoolean(); modelPlayer.bipedLeftArmwear.showModel = rand.nextBoolean(); modelPlayer.bipedRightArmwear.showModel = rand.nextBoolean(); }
/** * Constructor method for renderer. * * @param renderManagerIn the renderManager */ public AbstractRendererPirate(final RenderManager renderManagerIn) { super(renderManagerIn, new ModelBiped(), SHADOW_SIZE); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this)); } }
/** * Constructor method for renderer. * * @param renderManagerIn the renderManager */ public AbstractRendererBarbarian(final RenderManager renderManagerIn) { super(renderManagerIn, new ModelBiped(), SHADOW_SIZE); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this)); } }
public RenderNpcBase(RenderManager renderManager) { super(renderManager, new ModelNpc(), 0.6f); addLayer(new LayerBipedArmor(this)); addLayer(new LayerHeldItem(this)); }
public RenderCorruptedZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F); LayerRenderer<?> layerrenderer = this.layerRenderers.get(0); this.zombieVillagerModel = new ModelZombieVillager(); this.addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }; this.addLayer(layerbipedarmor); if (layerrenderer instanceof LayerCustomHead) { layerRenderers.remove(layerrenderer); this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead)); } this.layerRenderers.remove(layerbipedarmor); this.addLayer(new LayerWill<>(this, new ModelZombie(1.2f, false))); }
public RenderNPC(RenderManager renderManager) { super(renderManager, STEVE, 0.5F); this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderSentientSpecter(RenderManager renderManager) { super(renderManager, new ModelBiped(0.0F), 0); this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderPlayerMob(RenderManager renderManager, ModelPlayerMob model) { super(renderManager, model, 0.5F); this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); this.addLayer(new LayerElytra(this)); this.blendProfile = Profile.PLAYER_SKIN; }