- Add the Codota plugin to your IDE and get smart completions
private void myMethod () {}
@Override public HauntingWindTriggeredAbility copy() { return new HauntingWindTriggeredAbility(this); }
return false; for (Effect effect : this.getEffects()) { effect.setTargetPointer(new FixedTarget(permanent.getControllerId(), game)); return false; for (Effect effect : this.getEffects()) { effect.setTargetPointer(new FixedTarget(permanent.getControllerId(), game));
public HauntingWind(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}"); // Whenever an artifact becomes tapped or a player activates an artifact's ability without {tap} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. this.addAbility(new HauntingWindTriggeredAbility()); }