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com.enderio.core.client.render
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How to use com.enderio.core.client.render

Best Java code snippets using com.enderio.core.client.render (Showing top 20 results out of 315)

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}
origin: SleepyTrousers/EnderCore

public static int getARGB(float r, float g, float b, float a) {
 return getARGB((int) (a * 255), (int) (r * 255), (int) (g * 255), (int) (b * 255));
}
origin: SleepyTrousers/EnderCore

public static int getRGB(float r, float g, float b) {
 return getRGB((int) (r * 255), (int) (g * 255), (int) (b * 255));
}
origin: SleepyTrousers/EnderCore

public double getArea() {
 return sizeX() * sizeY() * sizeZ();
}
origin: SleepyTrousers/EnderIO

@Override
public boolean isInBounds(@Nonnull BlockPos pos) {
 return bb.contains(pos);
}
origin: SleepyTrousers/EnderIO

public static void addBakedQuads(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bound, @Nonnull TextureAtlasSprite tex, Vector4f color) {
 RenderUtil.addBakedQuads(quads, bound, tex, color);
}
origin: SleepyTrousers/EnderCore

public @Nonnull BoundingBox scale(double x, double y, double z) {
 double w = ((maxX - minX) * (1 - x)) / 2;
 double h = ((maxY - minY) * (1 - y)) / 2;
 double d = ((maxZ - minZ) * (1 - z)) / 2;
 return new BoundingBox(minX + w, minY + h, minZ + d, maxX - w, maxY - h, maxZ - d);
}
origin: SleepyTrousers/EnderCore

/**
 * Returns the vertices of the corners for the specified face in counter clockwise order.
 */
public @Nonnull List<Vertex> getCornersWithUvForFace(@Nonnull EnumFacing face) {
 return getCornersWithUvForFace(face, 0, 1, 0, 1);
}
origin: SleepyTrousers/EnderCore

 @Override
 public void apply(@Nonnull EnumFacing face) {
  addBakedQuadForFace(quads, bb, tex, face, uvs, null, false, false, true, color);
 }
});
origin: SleepyTrousers/EnderIO

public void bindGuiTexture(int id) {
 RenderUtil.bindTexture(getGuiTexture(id));
}
origin: SleepyTrousers/EnderCore

public static int getRGBA(float r, float g, float b, float a) {
 return getRGBA((int) (r * 255), (int) (g * 255), (int) (b * 255), (int) (a * 255));
}
origin: SleepyTrousers/EnderIO

@Override
public boolean equals(@Nullable Object obj) {
 if (obj instanceof CollidableComponent) {
  CollidableComponent other = (CollidableComponent) obj;
  return conduitType == other.conduitType && bound.equals(((CollidableComponent) obj).bound) && dir == other.dir;
 }
 return false;
}
origin: SleepyTrousers/EnderCore

public GuiIconRenderer(int x, int y, @Nonnull Item item, int itemMeta) {
 xPosition = x;
 yPosition = y;
 icon = IconUtil.getIconForItem(item, itemMeta);
 texture = RenderUtil.BLOCK_TEX;
}
origin: SleepyTrousers/EnderIO

@Override
public boolean isInBounds(@Nonnull BlockPos pos) {
 return bb.contains(pos);
}
origin: SleepyTrousers/EnderIO

public static void addBakedQuads(@Nonnull List<BakedQuad> quads, @Nonnull List<Vertex> vertices, @Nonnull TextureAtlasSprite tex, Vector4f color) {
 RenderUtil.addBakedQuads(quads, vertices, tex, color);
}
origin: SleepyTrousers/EnderIO

public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing face,
  boolean rotateUV, boolean flipU, Vector4f color) {
 RenderUtil.addBakedQuadForFace(quads, bb, tex, face, null, rotateUV, flipU, true, color);
}

origin: SleepyTrousers/EnderIO

@Override
public boolean isInBounds(@Nonnull BlockPos pos) {
 return bb.contains(pos);
}
origin: SleepyTrousers/EnderIO

public static void addBakedQuads(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bound, @Nonnull TextureAtlasSprite tex) {
 RenderUtil.addBakedQuads(quads, bound, tex);
}

origin: SleepyTrousers/EnderIO

public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing face,
  @Nonnull Vector4f uvs, boolean rotateUV, boolean flipU, Vector4f color) {
 RenderUtil.addBakedQuadForFace(quads, bb, tex, face, uvs, null, rotateUV, flipU, true, color);
}
origin: SleepyTrousers/EnderIO

public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing dir,
  @Nonnull Vector4f uvs) {
 RenderUtil.addBakedQuadForFace(quads, bb, tex, dir, uvs);
}
origin: SleepyTrousers/EnderIO

public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing dir) {
 RenderUtil.addBakedQuadForFace(quads, bb, tex, dir);
}

com.enderio.core.client.render

Most used classes

  • ColorUtil
  • RenderUtil
  • BoundingBox
  • VertexRotation
  • VertexRotationFacing
  • EnderWidget,
  • VertexScale,
  • GlStateDiagnosticsHelper,
  • IconUtil$IIconProvider,
  • IconUtil,
  • ManagedTESR,
  • VertexTransformComposite
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