/** * Tests on a per-component basis on the point and vector if this line is equal to {@code other} * with the tolerance {@code epsilon}. This method will return {@code false} if the two lines are * physically the same but either the point or vector of each line is different. For instance, if * {@code this.point == other.point} and {@code this.direction == - other.direction}, the two lines * are physically the same but this method returns {@code false}. * * @param other the query. Not modified. * @param epsilon the tolerance to use. * @return {@code true} if the two lines are equal, {@code false} otherwise. */ @Override public boolean epsilonEquals(Line3D other, double epsilon) { return Line3DBasics.super.epsilonEquals(other, epsilon); }