- Add the Codota plugin to your IDE and get smart completions
private void myMethod () {ScheduledThreadPoolExecutor s =
new ScheduledThreadPoolExecutor(corePoolSize)
ThreadFactory threadFactory;new ScheduledThreadPoolExecutor(corePoolSize, threadFactory)
String str;new ScheduledThreadPoolExecutor(1, new ThreadFactoryBuilder().setNameFormat(str).build())
- Smart code suggestions by Codota
}
public void release() { rendererBuilder.cancel(); rendererBuildingState = RENDERER_BUILDING_STATE_IDLE; surface = null; player.release(); }
public void release() { rendererBuilder.cancel(); rendererBuildingState = RENDERER_BUILDING_STATE_IDLE; surface = null; player.release(); }
public void release() { rendererBuilder.cancel(); rendererBuildingState = RENDERER_BUILDING_STATE_IDLE; surface = null; player.release(); }
public void prepare() { if (rendererBuildingState == RENDERER_BUILDING_STATE_BUILT) { player.stop(); } rendererBuilder.cancel(); videoFormat = null; videoRenderer = null; rendererBuildingState = RENDERER_BUILDING_STATE_BUILDING; maybeReportPlayerState(); rendererBuilder.buildRenderers(this); }
public void prepare() { if (rendererBuildingState == RENDERER_BUILDING_STATE_BUILT) { player.stop(); } rendererBuilder.cancel(); videoFormat = null; videoRenderer = null; rendererBuildingState = RENDERER_BUILDING_STATE_BUILDING; maybeReportPlayerState(); rendererBuilder.buildRenderers(this); }
public void prepare() { if (rendererBuildingState == RENDERER_BUILDING_STATE_BUILT) { player.stop(); } rendererBuilder.cancel(); videoFormat = null; videoRenderer = null; rendererBuildingState = RENDERER_BUILDING_STATE_BUILDING; maybeReportPlayerState(); rendererBuilder.buildRenderers(this); }
public void prepare() { if (rendererBuildingState == RENDERER_BUILDING_STATE_BUILT) { player.stop(); } rendererBuilder.cancel(); videoFormat = null; videoRenderer = null; rendererBuildingState = RENDERER_BUILDING_STATE_BUILDING; maybeReportPlayerState(); rendererBuilder.buildRenderers(this); }
public void release() { rendererBuilder.cancel(); rendererBuildingState = RENDERER_BUILDING_STATE_IDLE; surface = null; player.release(); }