bringToBodies(sc); bringToBodies(sc); break; case SootClass.SIGNATURES:
} else bringToBodies(sc); } else { switch(i) { case SootClass.BODIES: bringToBodies(sc); break; case SootClass.SIGNATURES: bringToSignatures(sc); break; case SootClass.HIERARCHY: bringToHierarchy(sc); break;
} else bringToBodies(sc); } else { switch(i) { case SootClass.BODIES: bringToBodies(sc); break; case SootClass.SIGNATURES: bringToSignatures(sc); break; case SootClass.HIERARCHY: bringToHierarchy(sc); break;