/** * <code>optional .CMsgVector v_start = 16;</code> */ public skadistats.clarity.wire.common.proto.NetworkBaseTypes.CMsgVector.Builder getVStartBuilder() { bitField0_ |= 0x00008000; onChanged(); return getVStartFieldBuilder().getBuilder(); } /**
/** * <code>optional int32 dd_ability_id = 28;</code> */ public Builder setDdAbilityId(int value) { bitField0_ |= 0x08000000; ddAbilityId_ = value; onChanged(); return this; } /**
/** * <code>optional int32 range = 26;</code> */ public Builder setRange(int value) { bitField0_ |= 0x02000000; range_ = value; onChanged(); return this; } /**
/** * <code>optional bool active = 30;</code> */ public Builder setActive(boolean value) { bitField0_ |= 0x20000000; active_ = value; onChanged(); return this; } /**
/** * <code>optional int32 dd_ability_id = 28;</code> */ public Builder clearDdAbilityId() { bitField0_ = (bitField0_ & ~0x08000000); ddAbilityId_ = 0; onChanged(); return this; }
/** * <code>optional int32 dd_modifier_index = 27;</code> */ public Builder clearDdModifierIndex() { bitField0_ = (bitField0_ & ~0x04000000); ddModifierIndex_ = 0; onChanged(); return this; }
/** * <code>optional bool aura = 23;</code> */ public Builder clearAura() { bitField0_ = (bitField0_ & ~0x00400000); aura_ = false; onChanged(); return this; }
/** * <code>optional int32 stack_count = 7;</code> */ public Builder setStackCount(int value) { bitField0_ |= 0x00000040; stackCount_ = value; onChanged(); return this; } /**
/** * <code>required int32 serial_num = 4;</code> */ public Builder setSerialNum(int value) { bitField0_ |= 0x00000008; serialNum_ = value; onChanged(); return this; } /**
/** * <code>required int32 index = 3;</code> */ public Builder clearIndex() { bitField0_ = (bitField0_ & ~0x00000004); index_ = 0; onChanged(); return this; }
/** * <code>optional int32 attack_speed = 33;</code> */ public Builder clearAttackSpeed() { bitField1_ = (bitField1_ & ~0x00000001); attackSpeed_ = 0; onChanged(); return this; }
/** * <code>optional int32 attack_speed = 33;</code> */ public Builder setAttackSpeed(int value) { bitField1_ |= 0x00000001; attackSpeed_ = value; onChanged(); return this; } /**
/** * <code>optional int32 damage = 25;</code> */ public Builder clearDamage() { bitField0_ = (bitField0_ & ~0x01000000); damage_ = 0; onChanged(); return this; }
/** * <code>optional int32 damage = 25;</code> */ public Builder setDamage(int value) { bitField0_ |= 0x01000000; damage_ = value; onChanged(); return this; } /**
/** * <code>optional bool aura = 23;</code> */ public Builder setAura(boolean value) { bitField0_ |= 0x00400000; aura_ = value; onChanged(); return this; } /**
/** * <code>optional string hero_loop_disappear = 21;</code> */ public Builder clearHeroLoopDisappear() { bitField0_ = (bitField0_ & ~0x00100000); heroLoopDisappear_ = getDefaultInstance().getHeroLoopDisappear(); onChanged(); return this; } /**
/** * <code>optional string portal_loop_disappear = 19;</code> */ public Builder clearPortalLoopDisappear() { bitField0_ = (bitField0_ & ~0x00040000); portalLoopDisappear_ = getDefaultInstance().getPortalLoopDisappear(); onChanged(); return this; } /**
/** * <code>optional float channel_time = 15;</code> */ public Builder setChannelTime(float value) { bitField0_ |= 0x00004000; channelTime_ = value; onChanged(); return this; } /**
/** * <code>optional float fade_time = 13;</code> */ public Builder setFadeTime(float value) { bitField0_ |= 0x00001000; fadeTime_ = value; onChanged(); return this; } /**
/** * <code>optional int32 ability = 11;</code> */ public Builder setAbility(int value) { bitField0_ |= 0x00000400; ability_ = value; onChanged(); return this; } /**