@Override // from interface IVector public float angleBetween (IVector other) { float cos = dot(other) / (length() * other.length()); return cos >= 1f ? 0f : FloatMath.acos(cos); }
@Override // from interface IVector public float angleBetween (IVector other) { float cos = dot(other) / (length() * other.length()); return cos >= 1f ? 0f : FloatMath.acos(cos); }