if (hitLayer != null) currentIact = new Interaction(hitLayer, bubble, false); else if (hitLayer != null) new Interaction(hitLayer, bubble, true).dispatch(event); if (hoverLayer != null) { HoverEvent hevent = new HoverEvent(0, event.time, event.x, event.y, false); new Interaction(hoverLayer, bubble, true).dispatch(hevent); new Interaction(hitLayer, bubble, true).dispatch(hevent);
private void dispatchSolo (Event event) { Layer hitLayer = LayerUtil.getHitLayer(root, scratch.set(event.x, event.y)); if (hitLayer != null) new Interaction(hitLayer, bubble, true).dispatch(event); } }