@Override public void init() {
int[] depths = { 0, -1, 1, 3, 2, -4, -3, 4, -2 };
int[] fills = { 0xFF99CCFF, 0xFFFFFF33, 0xFF9933FF, 0xFF999999, 0xFFFF0033,
0xFF00CC00, 0xFFFF9900, 0xFF0066FF, 0x0FFCC6666 };
int width = 200, height = 200;
for (int ii = 0; ii < depths.length; ii++) {
int depth = depths[ii];
Canvas canvas = game.graphics.createCanvas(width, height);
canvas.setFillColor(fills[ii]).fillRect(0, 0, width, height);
canvas.setFillColor(0xFF000000).drawText(depth + "/" + ii, 5, 15);
ImageLayer layer = new ImageLayer(canvas.toTexture());
layer.setDepth(depth).setTranslation(225-50*depth, 125+25*depth);
game.rootLayer.add(layer);
}
}
}