TextureUtil.convertToByteBuffer(icon16), TextureUtil.convertToByteBuffer(icon32), TextureUtil.convertToByteBuffer(icon64), TextureUtil.convertToByteBuffer(icon128) });
TextureUtil.convertToByteBuffer(icon16), TextureUtil.convertToByteBuffer(icon32), TextureUtil.convertToByteBuffer(icon64), TextureUtil.convertToByteBuffer(icon128) });