private void initialize() {
Tessellator tessellator = new Tessellator();
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1, 1, 1, 1f), textureRegion.min(), textureRegion.size(), 1.001f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
overlayMesh = tessellator.generateMesh();
tessellator = new Tessellator();
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1, 1, 1, .2f), textureRegion.min(), textureRegion.size(), 1.001f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
overlayMesh2 = tessellator.generateMesh();
defaultTextured = Assets.getMaterial("engine:prog.defaultTextured").get();
}