- <init>
Constructs and initializes a transform from the float array of length 16; the
top row of the matrix
- setTranslation
Replaces the translational components of this transform to the values in the
Vector3f argument; the
- transform
Transform the vector vec using this Transform and place the result into vecOut.
- invert
Sets the value of this transform to the inverse of the passed Transform3D
parameter. This method use
- mul
Sets the value of this transform to the result of multiplying transform t1 by
transform t2 (this = t
- rotX
Sets the value of this transform to a counter clockwise rotation about the x
axis. All of the non-ro
- rotY
Sets the value of this transform to a counter clockwise rotation about the y
axis. All of the non-ro
- set
Sets the matrix values of this transform to the matrix values in the single
precision array paramete
- setScale
Sets the possibly non-uniform scale component of the current transform; any
existing scale is first
- get
Places the values of this transform into the single precision array of length
16. The first four ele
- equals
Returns true if all of the data members of transform t1 are equal to the
corresponding data members
- setIdentity
Sets this transform to the identity matrix.