BackgroundSound mBackgroundSound = new BackgroundSound();
BackgroundSound mBackgroundSound = new BackgroundSound();
@Override protected SceneGraphObject createNode() { return new BackgroundSound(); } }
mBackgroundSound = new BackgroundSound(); mBackgroundSound.execute();
mBackgroundSound = new BackgroundSound(); mBackgroundSound.execute(null);
BackgroundSound mBackgroundSound = new BackgroundSound();
public void onResume() { super.onResume(); BackgroundSound mBackgroundSound = new BackgroundSound(); mBackgroundSound.execute(null); }
/** * Creates a new instance of the node. This routine is called * by <code>cloneTree</code> to duplicate the current node. * @param forceDuplicate when set to <code>true</code>, causes the * <code>duplicateOnCloneTree</code> flag to be ignored. When * <code>false</code>, the value of each node's * <code>duplicateOnCloneTree</code> variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see Node#cloneNode * @see Node#duplicateNode * @see NodeComponent#setDuplicateOnCloneTree */ @Override public Node cloneNode(boolean forceDuplicate) { BackgroundSound b = new BackgroundSound(); b.duplicateNode(this, forceDuplicate); return b; }