public SKShader(String source, NSArray<SKUniform> uniforms) { super((SkipInit) null); initObject(init(source, uniforms)); } public SKShader(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
public SKShader(String source) { super((SkipInit) null); initObject(init(source)); } public SKShader(String source, NSArray<SKUniform> uniforms) { super((SkipInit) null); initObject(init(source, uniforms)); }
public SKShader(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); } /*</constructors>*/
@Method(selector = "initWithSource:") public SKShader(String source) { super((SkipInit) null); initObject(init(source)); } @Method(selector = "initWithSource:uniforms:")
@Method(selector = "initWithCoder:") public SKShader(NSCoder decoder) { super((SkipInit) null); initObject(init(decoder)); } /*</constructors>*/
@Method(selector = "initWithSource:") public SKShader(String source) { super((SkipInit) null); initObject(init(source)); } @Method(selector = "initWithSource:uniforms:")
@Method(selector = "initWithSource:uniforms:") public SKShader(String source, NSArray<SKUniform> uniforms) { super((SkipInit) null); initObject(init(source, uniforms)); } @Method(selector = "initWithCoder:")
@Method(selector = "initWithCoder:") public SKShader(NSCoder decoder) { super((SkipInit) null); initObject(init(decoder)); } /*</constructors>*/
@Method(selector = "initWithSource:uniforms:") public SKShader(String source, NSArray<SKUniform> uniforms) { super((SkipInit) null); initObject(init(source, uniforms)); } @Method(selector = "initWithCoder:")