@SuppressWarnings("unchecked") public SCNSceneSourceUnit getUnit() { NSDictionary<NSString, NSObject> val = (NSDictionary<NSString, NSObject>) getProperty(SCNSceneSourceProperty.Unit); if (val != null) { return new SCNSceneSourceUnit(val); } return null; } /*<methods>*/
@MarshalsPointer public static SCNSceneSourceUnit toObject(Class<SCNSceneSourceUnit> cls, long handle, long flags) { NSDictionary o = (NSDictionary) NSObject.Marshaler.toObject(NSDictionary.class, handle, flags); if (o == null) { return null; } return new SCNSceneSourceUnit(o); } @MarshalsPointer
@MarshalsPointer public static List<SCNSceneSourceUnit> toObject(Class<? extends NSObject> cls, long handle, long flags) { NSArray<NSDictionary> o = (NSArray<NSDictionary>) NSObject.Marshaler.toObject(NSArray.class, handle, flags); if (o == null) { return null; } List<SCNSceneSourceUnit> list = new ArrayList<>(); for (int i = 0; i < o.size(); i++) { list.add(new SCNSceneSourceUnit(o.get(i))); } return list; } @MarshalsPointer
@SuppressWarnings("unchecked") public SCNSceneSourceUnit getUnit() { NSDictionary<NSString, NSObject> val = (NSDictionary<NSString, NSObject>) getProperty(SCNSceneSourceProperty.Unit); if (val != null) { return new SCNSceneSourceUnit(val); } return null; } /*<methods>*/
@SuppressWarnings("unchecked") public SCNSceneSourceUnit getUnit() { NSDictionary<NSString, NSObject> val = (NSDictionary<NSString, NSObject>) getProperty(SCNSceneSourceProperty.Unit); if (val != null) { return new SCNSceneSourceUnit(val); } return null; } /*<methods>*/
@MarshalsPointer public static SCNSceneSourceUnit toObject(Class<SCNSceneSourceUnit> cls, long handle, long flags) { NSDictionary o = (NSDictionary) NSObject.Marshaler.toObject(NSDictionary.class, handle, flags); if (o == null) { return null; } return new SCNSceneSourceUnit(o); } @MarshalsPointer
@MarshalsPointer public static SCNSceneSourceUnit toObject(Class<SCNSceneSourceUnit> cls, long handle, long flags) { NSDictionary o = (NSDictionary) NSObject.Marshaler.toObject(NSDictionary.class, handle, flags); if (o == null) { return null; } return new SCNSceneSourceUnit(o); } @MarshalsPointer
@MarshalsPointer public static List<SCNSceneSourceUnit> toObject(Class<? extends NSObject> cls, long handle, long flags) { NSArray<NSDictionary> o = (NSArray<NSDictionary>) NSObject.Marshaler.toObject(NSArray.class, handle, flags); if (o == null) { return null; } List<SCNSceneSourceUnit> list = new ArrayList<>(); for (int i = 0; i < o.size(); i++) { list.add(new SCNSceneSourceUnit(o.get(i))); } return list; } @MarshalsPointer
@MarshalsPointer public static List<SCNSceneSourceUnit> toObject(Class<? extends NSObject> cls, long handle, long flags) { NSArray<NSDictionary> o = (NSArray<NSDictionary>) NSObject.Marshaler.toObject(NSArray.class, handle, flags); if (o == null) { return null; } List<SCNSceneSourceUnit> list = new ArrayList<>(); for (int i = 0; i < o.size(); i++) { list.add(new SCNSceneSourceUnit(o.get(i))); } return list; } @MarshalsPointer