public boolean isBackfaceCulling() { if (has(Keys.BackfaceCulling())) { NSNumber val = (NSNumber) get(Keys.BackfaceCulling()); return val.booleanValue(); } return false; } public SCNPhysicsTestOptions setBackfaceCulling(boolean backfaceCulling) {
public SCNPhysicsTestSearchMode getSearchMode() { if (has(Keys.SearchMode())) { NSString val = (NSString) get(Keys.SearchMode()); return SCNPhysicsTestSearchMode.valueOf(val); } return null; } public SCNPhysicsTestOptions setSearchMode(SCNPhysicsTestSearchMode searchMode) {
public SCNPhysicsCollisionCategory getCollisionBitMask() { if (has(Keys.CollisionBitMask())) { NSNumber val = (NSNumber) get(Keys.CollisionBitMask()); return new SCNPhysicsCollisionCategory(val.longValue()); } return null; } public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {
public boolean isBackfaceCulling() { if (has(Keys.BackfaceCulling())) { NSNumber val = (NSNumber) get(Keys.BackfaceCulling()); return val.booleanValue(); } return false; } public SCNPhysicsTestOptions setBackfaceCulling(boolean backfaceCulling) {
public SCNPhysicsTestSearchMode getSearchMode() { if (has(Keys.SearchMode())) { NSString val = (NSString) get(Keys.SearchMode()); return SCNPhysicsTestSearchMode.valueOf(val); } return null; } public SCNPhysicsTestOptions setSearchMode(SCNPhysicsTestSearchMode searchMode) {
public SCNPhysicsTestSearchMode getSearchMode() { if (has(Keys.SearchMode())) { NSString val = (NSString) get(Keys.SearchMode()); return SCNPhysicsTestSearchMode.valueOf(val); } return null; } public SCNPhysicsTestOptions setSearchMode(SCNPhysicsTestSearchMode searchMode) {
public boolean isBackfaceCulling() { if (has(Keys.BackfaceCulling())) { NSNumber val = (NSNumber) get(Keys.BackfaceCulling()); return val.booleanValue(); } return false; } public SCNPhysicsTestOptions setBackfaceCulling(boolean backfaceCulling) {
public SCNPhysicsCollisionCategory getCollisionBitMask() { if (has(Keys.CollisionBitMask())) { NSNumber val = (NSNumber) get(Keys.CollisionBitMask()); return new SCNPhysicsCollisionCategory(val.longValue()); } return null; } public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {
public SCNPhysicsCollisionCategory getCollisionBitMask() { if (has(Keys.CollisionBitMask())) { NSNumber val = (NSNumber) get(Keys.CollisionBitMask()); return new SCNPhysicsCollisionCategory(val.longValue()); } return null; } public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {