@MarshalsPointer public static SCNPhysicsShapeType toObject(Class<SCNPhysicsShapeType> cls, long handle, long flags) { NSString o = (NSString) NSObject.Marshaler.toObject(NSString.class, handle, flags); if (o == null) { return null; } return SCNPhysicsShapeType.valueOf(o); } @MarshalsPointer
@SuppressWarnings("unchecked") @MarshalsPointer public static List<SCNPhysicsShapeType> toObject(Class<? extends NSObject> cls, long handle, long flags) { NSArray<NSString> o = (NSArray<NSString>) NSObject.Marshaler.toObject(NSArray.class, handle, flags); if (o == null) { return null; } List<SCNPhysicsShapeType> list = new ArrayList<>(); for (int i = 0; i < o.size(); i++) { list.add(SCNPhysicsShapeType.valueOf(o.get(i))); } return list; } @MarshalsPointer
public SCNPhysicsShapeType getType() { if (has(Keys.Type())) { NSString val = (NSString) get(Keys.Type()); return SCNPhysicsShapeType.valueOf(val); } return null; } public SCNPhysicsShapeOptions setType(SCNPhysicsShapeType type) {
@MarshalsPointer public static SCNPhysicsShapeType toObject(Class<SCNPhysicsShapeType> cls, long handle, long flags) { NSString o = (NSString) NSObject.Marshaler.toObject(NSString.class, handle, flags); if (o == null) { return null; } return SCNPhysicsShapeType.valueOf(o); } @MarshalsPointer
@MarshalsPointer public static SCNPhysicsShapeType toObject(Class<SCNPhysicsShapeType> cls, long handle, long flags) { NSString o = (NSString) NSObject.Marshaler.toObject(NSString.class, handle, flags); if (o == null) { return null; } return SCNPhysicsShapeType.valueOf(o); } @MarshalsPointer
@SuppressWarnings("unchecked") @MarshalsPointer public static List<SCNPhysicsShapeType> toObject(Class<? extends NSObject> cls, long handle, long flags) { NSArray<NSString> o = (NSArray<NSString>) NSObject.Marshaler.toObject(NSArray.class, handle, flags); if (o == null) { return null; } List<SCNPhysicsShapeType> list = new ArrayList<>(); for (int i = 0; i < o.size(); i++) { list.add(SCNPhysicsShapeType.valueOf(o.get(i))); } return list; } @MarshalsPointer
@SuppressWarnings("unchecked") @MarshalsPointer public static List<SCNPhysicsShapeType> toObject(Class<? extends NSObject> cls, long handle, long flags) { NSArray<NSString> o = (NSArray<NSString>) NSObject.Marshaler.toObject(NSArray.class, handle, flags); if (o == null) { return null; } List<SCNPhysicsShapeType> list = new ArrayList<>(); for (int i = 0; i < o.size(); i++) { list.add(SCNPhysicsShapeType.valueOf(o.get(i))); } return list; } @MarshalsPointer
public SCNPhysicsShapeType getType() { if (has(Keys.Type())) { NSString val = (NSString) get(Keys.Type()); return SCNPhysicsShapeType.valueOf(val); } return null; } public SCNPhysicsShapeOptions setType(SCNPhysicsShapeType type) {
public SCNPhysicsShapeType getType() { if (has(Keys.Type())) { NSString val = (NSString) get(Keys.Type()); return SCNPhysicsShapeType.valueOf(val); } return null; } public SCNPhysicsShapeOptions setType(SCNPhysicsShapeType type) {