protected /*<name>*/SCNPhysicsCollisionCategory/*</name>*/ wrap(long value, long mask) { return new /*<name>*/SCNPhysicsCollisionCategory/*</name>*/(value, mask); } protected /*<name>*/SCNPhysicsCollisionCategory/*</name>*/[] _values() {
public SCNPhysicsCollisionCategory getCollisionBitMask() { if (has(Keys.CollisionBitMask())) { NSNumber val = (NSNumber) get(Keys.CollisionBitMask()); return new SCNPhysicsCollisionCategory(val.longValue()); } return null; } public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {
protected /*<name>*/SCNPhysicsCollisionCategory/*</name>*/ wrap(long value, long mask) { return new /*<name>*/SCNPhysicsCollisionCategory/*</name>*/(value, mask); } protected /*<name>*/SCNPhysicsCollisionCategory/*</name>*/[] _values() {
protected /*<name>*/SCNPhysicsCollisionCategory/*</name>*/ wrap(long value, long mask) { return new /*<name>*/SCNPhysicsCollisionCategory/*</name>*/(value, mask); } protected /*<name>*/SCNPhysicsCollisionCategory/*</name>*/[] _values() {
public SCNPhysicsCollisionCategory getCollisionBitMask() { if (has(Keys.CollisionBitMask())) { NSNumber val = (NSNumber) get(Keys.CollisionBitMask()); return new SCNPhysicsCollisionCategory(val.longValue()); } return null; } public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {
public SCNPhysicsCollisionCategory getCollisionBitMask() { if (has(Keys.CollisionBitMask())) { NSNumber val = (NSNumber) get(Keys.CollisionBitMask()); return new SCNPhysicsCollisionCategory(val.longValue()); } return null; } public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {