public MDLNormalMapTexture(MDLTexture sourceTexture, String name, float smoothness, float contrast) { super((SkipInit) null); initObject(init(sourceTexture, name, smoothness, contrast)); } /*</constructors>*/
@Method(selector = "initByGeneratingNormalMapWithTexture:name:smoothness:contrast:") public MDLNormalMapTexture(MDLTexture sourceTexture, String name, float smoothness, float contrast) { super((SkipInit) null); initObject(init(sourceTexture, name, smoothness, contrast)); } /*</constructors>*/
@Method(selector = "initByGeneratingNormalMapWithTexture:name:smoothness:contrast:") public MDLNormalMapTexture(MDLTexture sourceTexture, String name, float smoothness, float contrast) { super((SkipInit) null); initObject(init(sourceTexture, name, smoothness, contrast)); } /*</constructors>*/